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  1. #1
    New Coder
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    Jun 2007
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    Flash to Javascript...

    Hi there,

    A client of mine has asked me to change a flash component on his website to something that will work on the ipad/iphone etc. So my guess is that a javascript created slideshow would do the trick. Check out what I am meaning on this page:

    http://www.it-world.com.au/

    It's the flash with "Our Services" "Our Products" "Contact" in it.

    Can anyone suggest a very easy javascript that I could manipulate to give this same scrolling effect on the click of a link. It needs to be very easy to make changes to as I have no js skills whatsoever other than copying, pasting and making minor changes to obvious pieces of script.

    hope someone can help!

    Thanks,
    Ross

  • #2
    Regular Coder
    Join Date
    Oct 2009
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    Scrollers are all over the place:
    http://flowplayer.org/tools/scrollable/index.html
    http://www.maaki.com/thomas/SmoothDivScroll/

    I highly recommend against Flash. JavaScript will persist when Flash perishes.

  • #3
    Senior Coder
    Join Date
    Mar 2005
    Location
    Portsmouth UK
    Posts
    4,529
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    3
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    Code:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    
    <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
    
    <head>
      <title></title>
    <style type="text/css">
    /*<![CDATA[*/
    #imgdiv {
     position:relative;overflow:hidden;width:600px;height:150px;border:solid black 1px;
    }
    #imgdiv UL{
      position:absolute;left:0px;top:0px;
      list-style: none;
      border:0;
      margin:0;
      padding:0;
    }
    
    #imgdiv UL IMG {
     width:600px;height:150px;
    }
    
    
    /*]]>*/
    </style>
    <script type="text/javascript">
    // Animate (11-January-2010)
    // by Vic Phillips http://www.vicsjavascripts.org.uk
    
    // To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
    // With the ability to scale the effect time on specified minimum/maximum values
    // and with three types of progression 'sin' and 'cos' and liner.
    
    // **** Application Notes
    
    // **** The HTML Code
    //
    // when moving an element the inline or class rule style position of the element should be assigned as
    // 'position:relative;' or 'position:absolute;'
    //
    // The element would normally be assigned a unique ID name.
    //
    
    // **** Initialising the Script.
    //
    // The script is initialised by assigning an instance of the script to a variable.
    // e.g A = new zxcAnimate('left','id1')
    // where:
    //  A           = a global variable                                                               (variable)
    //  parameter 0 = the mode(see Note 1).                                                           (string)
    //  parameter 1 = the unique ID name or element object.                                           (string or element object)
    //  parameter 1 = the initial value.                                                              (digits, default = 0)
    
    // **** Executing the Effect
    //
    // The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
    // where:
    //  A           = the global referencing the script instance.                                 (variable)
    //  parameter 0 = the start value.                                                            (digits, for opacity minimum 0, maximum 100)
    //  parameter 1 = the finish value.                                                           (digits, for opacity minimum 0, maximum 100)
    //  parameter 2 =  period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
    //  parameter 3 = (optional) to scale the effect time on a specified minimum/maximum.         (array, see Note 3)
    //                 field 0 the minimum value. (digits)
    //                 field 1 the maximum value. (digits)
    //  parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                (string, default = 'liner')
    //                 'sin' progression starts fast and ends slow.
    //                 'cos' progression starts slow and ends fast.
    //
    //  Note 1:  Examples modes: 'left', 'top', 'width', 'height', 'opacity.
    //  Note 2:  The default units(excepting opacity) are 'px'.
    //           For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
    //  Note 3:  The scale is of particular use when re-calling the effect
    //           in mid progression to retain an constant rate of progression.
    //  Note 4:  The current effect value is recorded in A.data[0].
    //  Note 5:  A function may be called on completion of the effect by assigning the function
    //           to the animator intance property .Complete.
    //           e.g. [instance].Complete=function(){ alert(this.data[0]); };
    //
    
    
    
    // **** Functional Code(1.52K) - NO NEED to Change
    
    function zxcAnimate(mde,obj,srt){
     this.to=null;
     this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
     this.mde=mde.replace(/\W/g,'');
     this.data=[srt||0];
     return this;
    }
    
    zxcAnimate.prototype={
    
     animate:function(srt,fin,ms,scale,c){
      clearTimeout(this.to);
      this.time=ms||this.time||0;
      this.neg=srt<0||fin<0;
      this.data=[srt,srt,fin];
      this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
      this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
      this.inc=Math.PI/(2*this.mS);
      this.srttime=new Date().getTime();
      this.cng();
     },
    
     cng:function(){
      var oop=this,ms=new Date().getTime()-this.srttime;
      this.data[0]=(this.c=='s')?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:(this.c=='c')?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1];
      this.apply();
      if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
      else {
       this.data[0]=this.data[2];
       this.apply();
       if (this.Complete) this.Complete(this);
      }
     },
    
     apply:function(){
      if (isFinite(this.data[0])){
       if (this.data[0]<0&&!this.neg) this.data[0]=0;
       if (this.mde!='opacity') this.obj.style[this.mde]=Math.floor(this.data[0])+'px';
       else zxcOpacity(this.obj,this.data[0]);
      }
     }
    
    }
    
    function zxcOpacity(obj,opc){
     if (opc<0||opc>100) return;
     obj.style.filter='alpha(opacity='+opc+')';
     obj.style.opacity=obj.style.MozOpacity=obj.style.WebkitOpacity=obj.style.KhtmlOpacity=opc/100-.001;
    }
    
    
    </script>
    
    
    </head>
    
    <body>
    <div id="imgdiv">
     <ul>
      <li><a><img src="http://www.vicsjavascripts.org.uk/StdImages/Zero.gif" /></a></li>
      <li><a><img src="http://www.vicsjavascripts.org.uk/StdImages/One.gif" /></a></li>
      <li><a><img src="http://www.vicsjavascripts.org.uk/StdImages/Two.gif" /></a></li>
      <li><a><img src="http://www.vicsjavascripts.org.uk/StdImages/Three.gif" /></a></li>
     </ul>
    </div>
    <a href="javascript:M.GoTo(0);">Goto 0</a>
    <a href="javascript:M.GoTo(1);">Goto 1</a>
    <a href="javascript:M.GoTo(2);">Goto 2</a>
    <a href="javascript:M.GoTo(3);">Goto 3</a>
    <script type="text/javascript">
    /*<![CDATA[*/
    
    function GoTo(o){
     var ul=document.getElementById(o.ID).getElementsByTagName('UL')[0];
     this.lis=ul.getElementsByTagName('LI')
     this.oop=new zxcAnimate('top',ul,0);
     this.ms=o.Duration||1000;
    }
    
    GoTo.prototype.GoTo=function(nu){
     if (this.lis[nu]){
      this.oop.animate(this.oop.data[0],-this.lis[nu].offsetTop,this.ms,[0,this.lis[nu].offsetHeight]);
     }
    }
    
    var M=new GoTo({
     ID:'imgdiv',
     Duration:500
    });
    /*]]>*/
    </script>
    </body>
    
    </html>
    Vic

    God Loves You and will never love you less.

    http://www.vicsjavascripts.org/Home.htm

    If my post has been useful please donate to http://www.operationsmile.org.uk/

  • #4
    New Coder
    Join Date
    Jun 2007
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    Thanks for the links johnmerlino, and thanks especially to vwphillips- this code was exactly what I was needing! I've managed to implement it and get it working beautifully! Have a look...

    http://www.it-world.com.au/index_jsmenu.html

    Thanks again, much appreciated!

    Ross

  • #5
    Senior Coder
    Join Date
    Mar 2005
    Location
    Portsmouth UK
    Posts
    4,529
    Thanks
    3
    Thanked 511 Times in 498 Posts
    Code:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    
    <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
    
    <head>
      <title></title>
    <link href="http://www.it-world.com.au/itw.css1" rel="stylesheet" type="text/css" />
    <style type="text/css">
    /*<![CDATA[*/
    .imgdiv {
     position:relative;width:870px;height:204px;border:solid black 1px;
    }
    
    #imgdiv {
     position:relative;overflow:hidden;width:660px;height:204px;border:solid black 0px;
    }
    #imgdiv UL{
      position:absolute;left:0px;top:0px;
      list-style: none;
      border:0;
      margin:0;
      padding:0;
    }
    
    #imgdiv UL IMG {
     width:660px;
    }
    
    #imgdiv_links{
     position:absolute;left:660px;top:0px;
    }
    
    #mark {
     position:absolute;left:-22px;top:19px;width:20px;height:35px;background-Color:red;
    
    }
    
    /*]]>*/
    </style>
    <script type="text/javascript">
    // Animate (11-January-2010)
    // by Vic Phillips http://www.vicsjavascripts.org.uk
    
    // To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
    // With the ability to scale the effect time on specified minimum/maximum values
    // and with three types of progression 'sin' and 'cos' and liner.
    
    // **** Application Notes
    
    // **** The HTML Code
    //
    // when moving an element the inline or class rule style position of the element should be assigned as
    // 'position:relative;' or 'position:absolute;'
    //
    // The element would normally be assigned a unique ID name.
    //
    
    // **** Initialising the Script.
    //
    // The script is initialised by assigning an instance of the script to a variable.
    // e.g A = new zxcAnimate('left','id1')
    // where:
    //  A           = a global variable                                                               (variable)
    //  parameter 0 = the mode(see Note 1).                                                           (string)
    //  parameter 1 = the unique ID name or element object.                                           (string or element object)
    //  parameter 1 = the initial value.                                                              (digits, default = 0)
    
    // **** Executing the Effect
    //
    // The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
    // where:
    //  A           = the global referencing the script instance.                                 (variable)
    //  parameter 0 = the start value.                                                            (digits, for opacity minimum 0, maximum 100)
    //  parameter 1 = the finish value.                                                           (digits, for opacity minimum 0, maximum 100)
    //  parameter 2 =  period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
    //  parameter 3 = (optional) to scale the effect time on a specified minimum/maximum.         (array, see Note 3)
    //                 field 0 the minimum value. (digits)
    //                 field 1 the maximum value. (digits)
    //  parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                (string, default = 'liner')
    //                 'sin' progression starts fast and ends slow.
    //                 'cos' progression starts slow and ends fast.
    //
    //  Note 1:  Examples modes: 'left', 'top', 'width', 'height', 'opacity.
    //  Note 2:  The default units(excepting opacity) are 'px'.
    //           For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
    //  Note 3:  The scale is of particular use when re-calling the effect
    //           in mid progression to retain an constant rate of progression.
    //  Note 4:  The current effect value is recorded in A.data[0].
    //  Note 5:  A function may be called on completion of the effect by assigning the function
    //           to the animator intance property .Complete.
    //           e.g. [instance].Complete=function(){ alert(this.data[0]); };
    //
    
    
    
    // **** Functional Code(1.52K) - NO NEED to Change
    
    function zxcAnimate(mde,obj,srt){
     this.to=null;
     this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
     this.mde=mde.replace(/\W/g,'');
     this.data=[srt||0];
     return this;
    }
    
    zxcAnimate.prototype={
    
     animate:function(srt,fin,ms,scale,c){
      clearTimeout(this.to);
      this.time=ms||this.time||0;
      this.neg=srt<0||fin<0;
      this.data=[srt,srt,fin];
      this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
      this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
      this.inc=Math.PI/(2*this.mS);
      this.srttime=new Date().getTime();
      this.cng();
     },
    
     cng:function(){
      var oop=this,ms=new Date().getTime()-this.srttime;
      this.data[0]=(this.c=='s')?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:(this.c=='c')?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1];
      this.apply();
      if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
      else {
       this.data[0]=this.data[2];
       this.apply();
       if (this.Complete) this.Complete(this);
      }
     },
    
     apply:function(){
      if (isFinite(this.data[0])){
       if (this.data[0]<0&&!this.neg) this.data[0]=0;
       if (this.mde!='opacity') this.obj.style[this.mde]=Math.floor(this.data[0])+'px';
       else zxcOpacity(this.obj,this.data[0]);
      }
     }
    
    }
    
    function zxcOpacity(obj,opc){
     if (opc<0||opc>100) return;
     obj.style.filter='alpha(opacity='+opc+')';
     obj.style.opacity=obj.style.MozOpacity=obj.style.WebkitOpacity=obj.style.KhtmlOpacity=opc/100-.001;
    }
    
    
    </script>
    
    
    </head>
    
    <body>
    <div class="imgdiv">
    <div id="imgdiv">
    
     <ul>
      <li><a><img src="http://www.it-world.com.au/images/menu/menu_main01.jpg" width="660" height="204" /></a></li>
      <li><a><img src="http://www.it-world.com.au/images/menu/menu_main02.jpg" /></a></li>
      <li><a><img src="http://www.it-world.com.au/images/menu/menu_main03.jpg" /></a></li>
     </ul>
    </div>
    <div id="imgdiv_links">
    <img src="http://www.it-world.com.au/images/menu/menuright.jpg" alt="menu_items" width="210" height="204" border="0" usemap="#Map" />
    
    <div id="mark" ></div>
    <map name="Map" id="Map">
    <area shape="rect" coords="1,19,179,51" onclick="M.GoTo(0);showDiv('services1'); hideDiv('text'); hideDiv('products1'); hideDiv('contact1');" />
    <area shape="rect" coords="-3,82,176,117"  onclick="M.GoTo(1);showDiv('products1'); hideDiv('text'); hideDiv('services1'); hideDiv('contact1');"/>
    <area shape="rect" coords="0,146,167,180" onclick="M.GoTo(2);showDiv('contact1'); hideDiv('text'); hideDiv('products1'); hideDiv('services1');"/>
    </map>
    
    </div>
    </div>
    <script type="text/javascript">
    /*<![CDATA[*/
    
    function GoTo(o){
     var ul=document.getElementById(o.ID).getElementsByTagName('UL')[0];
     this.lis=ul.getElementsByTagName('LI')
     this.oop=new zxcAnimate('top',ul,0);
     this.ms=o.Duration||1000;
     var map=document.getElementById(o.MapID);
     this.areas=map.getElementsByTagName('AREA');
     this.mark=new zxcAnimate('top',o.MarkID,this.areas[0].coords.split(',')[1]*1);
     this.GoTo(0);
    }
    
    GoTo.prototype.GoTo=function(nu){
     if (this.lis[nu]){
      this.oop.animate(this.oop.data[0],-this.lis[nu].offsetTop,this.ms,[0,this.lis[nu].offsetHeight]);
      this.mark.animate(this.mark.data[0],this.areas[nu].coords.split(',')[1]*1,this.ms);
     }
    }
    
    var M=new GoTo({
     ID:'imgdiv',
     Duration:250,
     MapID:'Map',
     MarkID:'mark'
    });
    
    /*]]>*/
    </script>
    <script  type="text/javascript">
    /*<![CDATA[*/
    function showDiv(){
    }
    function hideDiv(){
    }
    /*]]>*/
    </script>
    </body>
    
    </html>
    Vic

    God Loves You and will never love you less.

    http://www.vicsjavascripts.org/Home.htm

    If my post has been useful please donate to http://www.operationsmile.org.uk/


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