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11-17-2012, 08:16 PM #1
- Join Date
- Oct 2011
- Geraldton, Ontario
- Thanked 1 Time in 1 Post
GML parsing value into save/load file
I've had some trouble figuring out how to store a data value, then re-uploading the value into the game.
m = rm_0//object integrated successfully obj_fire.x+30 obj_fire.y-15 y=//generate random number here =0<x<5 = 0 = 0 = 0 file.save(savegame)
I would try to setup multiple arrays to define the value, but the result would come out a 'y equals' solution. The game saves a different value, but loads a the returning file. Is there a better way to reformat this? I've tried other ways, but came to no avail.