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  1. OPOS Point of Sale Keyboard

    by , 04-15-2014 at 10:25 AM
    Have just posted this to the Javascript forum to try to achieve something which I have been having some trouble with...

    Quote Originally Posted by rutherfurdsols View Post
    Hey All,

    We have a KSI point of sale keyboard with 40 pos buttons at the top of the keyboard which are programmed with OPOS keyboard codes.

    We also have a web-based javascript-driven point of sale program which we want to interface they keyboard with. We need to be able to detect when an OPOS key is pressed to run specific functions based
    ...
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  2. Roguelike Games and Difficulty levels

    by , 03-28-2014 at 01:47 PM
    Roguelike games are making a comeback.

    Why this is? Your guess is as good as mine, but man, am I glad that they are.

    With recent additions to the genre, like The Binding Of Isaac and Rogue Legacy, roguelike platformers are making a random comeback into indie gaming.

    Now, let me explain what Roguelike games are and why they are amazing.

    A roguelike game is a platformer that harkens back to the retro days of very limited lives, randomly generated ...

    Updated 04-01-2014 at 01:55 PM by Nerevarine

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  3. Over-saturation of Combat scenarios

    by , 03-24-2014 at 03:45 PM
    So, in modern games today, combat is hugely popular.
    It's the basis for a lot of the most popular games on the market, and typically if you are in a gamestop,
    some 16 year old is having his father buy him the newest Call of Duty.


    Games that rely on combat however, have to deal with a few problems with the whole combat system.
    Saturation is a huge issue. I am speaking of this from both a market and in-game perspective.


    Game designers are ...
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  4. Having a Blog and Game Design.

    by , 03-14-2014 at 03:13 PM
    Blogs are cool. Especially ones involving cool geek stuff.

    For example, Game Design! I am going to use this as a push to get a Game Design section of the forum.

    So, until or if we get one, I am gonna post about random facets of Game Design, starting today with Dominant Theory.

    Dominant Theory is the methodology of the weapons you give to a player, and the motivation forthwith for them to use the weapons.
    If you give a character a nuclear bomb, and a ...
  5. First blog on this forum :)

    by , 02-26-2014 at 10:57 AM
    Hi,

    Let me take this opportunity to post the first blog on this forum.

    Thanks
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