Over-saturation of Combat scenarios
by, 03-24-2014 at 03:45 PM (1041 Views)
So, in modern games today, combat is hugely popular.
It's the basis for a lot of the most popular games on the market, and typically if you are in a gamestop,
some 16 year old is having his father buy him the newest Call of Duty.
Games that rely on combat however, have to deal with a few problems with the whole combat system.
Saturation is a huge issue. I am speaking of this from both a market and in-game perspective.
Game designers are having to rework and refine stale game mechanics year after year now, with little in the way of new game function.
Newer games like Titanfall and COD: Ghosts Annihilation mode are a step in the right direction, but the combat outside of these gimmicky game modes
is still as stock ordinary as ever. Could this lead to a decline in the popularity of combat based games? Or will we keep finding new ways to implement the
same gameplay features? Sooner or later, someone gets bored of shooting enemy soldiers, and so moves on to something like DayZ to shoot at zombies.
The reason games like COD can get tiring is because the entire game flow is about how you handle yourself in combat, with little to no puzzles or problem solving.